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Gorman B, Thurau C, Bauckhage C, Humphrys M. Believability Testing and Bayesian Imitation in Interactive Computer Games. In: In Proc. 9th Int. Conf. on the Simulation of Adaptive Behavior (SAB'06). Vol LNAI. Springer; 2006.
Gorman B, Thurau C, Bauckhage C, Humphrys M. Bayesian Imitation of Human Behavior in Interactive Computer Games. In: Proc. of the Int. Conf. on Pattern Recognition (ICPR'06). Vol 1. IEEE; 2006. p. 1244-7.
Thurau C, Hettenhausen T, Bauckhage C. Classification of Team Behaviors in Sports Video Games. In: Proc. of the Int. Conf. on Pattern Recognition (ICPR'06). Vol 1. IEEE; 2006. p. 1188-91.
Thurau C. Behavior Acquisition in Artificial Agents. Technische Fakultät -- Universität Bielefeld; 2006.
Thurau C, Paczian T, Bauckhage C. Is Bayesian Imitation Learning the Route to Believable Gamebots?. In: Proc. GAME-ON North America.; 2005. p. 3-9. Abstract
Thurau C, Paczian T, Bauckhage C. Bayesian Imitation Learning in Game Characters. In: International Workshop on Automatic Learning and Real-Time (ALaRT'05).; 2005. p. 143-51. Abstract
Thurau C, Bauckhage C. Towards Manifold Learning for Gamebot Behavior Modeling. In: Proc. Int. Conf. on Advances in Computer Entertainment Technolog (ACE). ACM SIGCHI; 2005. p. 446-9. Abstract
Thurau C, Bauckhage C. Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games. In: Merabti M, Lee N, Overmars MH, editors. Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW'05 ). ACM; 2005. p. 140-4. Abstract
Thurau C, Bauckhage C, Sagerer G. Learning Human-Like Movement Behavior for Computer Games. In: Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB'04).; 2004. Abstract
Thurau C, Bauckhage C, Sagerer G. Imitation learning at all levels of game-AI. In: Proc. Int. Conf. on Computer Games, Artificial Intelligence,Design and Education.; 2004. p. 402-8. Abstract

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